While more than 92% of people with disabilities play video games (20% of the total gaming population), the lack of representation within the game development workforce leads to less inclusive games for a narrower market.
It is not as easy as hiring underrepresented groups. Diversity and inclusion programs miss looking at the software and tools that their workforce is using to make sure they facilitate an equitable workplace.
In my talk, we will look at how building inclusive game development products leads to creating an equitable workplace so that underrepresented groups can thrive. For every $1 dollar that you spend on accessibility, you get $4 dollars in return. Imagine the ROI that translates into when you pay for salaries.
I’m going to share how my Inclusive Research team started changing how we make games and how those games will be more inclusive, starting with code.
I am the Quantitative Research Manager for the Experience Design Team within IT with the largest team dedicated to Inclusive Design and Inclusive Research at Electronic Arts. I'm committed to helping build a more diverse workforce so that underrepresented groups can thrive and develop games that delight their fans
I have over 20 years of professional experience, leading teams for great brands and designing more inclusive experiences for the employees and customers.